Levels First Look


Hello everyone!

Some updates to the game. 

- Created a title scene and am using the attached images as prototype art. They are also used for the splash and loading screen. 

When fading between scenes, I'm using a CanvasGroup, so I can change the alpha on all my UI elements at once. If you want an easy tutorial about fading between scenes in Unity, I added a video link to this devlog. Moving on..

  • When every level loads, added a title for the level. 
  • Changed some of the level art, as it was difficult to see the play buttons overhead
  • Added a crate object that the orcs will have to break (working on giving the orcs the ability to break crates in their path, I'm using OnTriggerEnter events) 
  • When the orc hits the trigger, it activates their 'spin' animation, which then removes the crate. Once the crate is removed, I'll probably show a particle effect. And at the same time, the collider is removed, allowing the orcs to pass through.
  • Added explosive barrels that players can interact with (when pressed, they will remove parts of the level, which may or may not help the orcs) - This also uses OnTriggerEnter events. And iTween is used to scale  the size of the object.
  • Clickable items (such as the snowman) will be added to levels (they may or may not help the orcs. hehe.)

I'm messing around with sounds and music. Trying to get more out of the levels. 

Also, I create a video that showcases some of the levels in short order. (with cool music!). 

https://www.tiktok.com/@jonbednez/video/7172603011515059499?is_from_webapp=1&sen...

Thoughts? Comments? Please let me know!

And thank you for checking out this game! I appreciate it.

Cheers,

- Jon

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